<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:googleplay="http://www.google.com/schemas/play-podcasts/1.0"><channel><title><![CDATA[Angel Franco]]></title><description><![CDATA[I am a Dungeon Master. My objective is to craft compelling ideas that enhance various aspects of storytelling and contribute to memorable gameplay experiences.]]></description><link>https://dndnekomon.substack.com</link><image><url>https://substackcdn.com/image/fetch/$s_!jyXz!,w_256,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F00922311-f3e1-4d1a-aa9d-69352a4b5ebb_4000x4000.png</url><title>Angel Franco</title><link>https://dndnekomon.substack.com</link></image><generator>Substack</generator><lastBuildDate>Sat, 20 Jun 2026 00:47:04 GMT</lastBuildDate><atom:link href="https://dndnekomon.substack.com/feed" rel="self" type="application/rss+xml"/><copyright><![CDATA[Angel Franco]]></copyright><language><![CDATA[en]]></language><webMaster><![CDATA[dndnekomon@substack.com]]></webMaster><itunes:owner><itunes:email><![CDATA[dndnekomon@substack.com]]></itunes:email><itunes:name><![CDATA[Angel Franco]]></itunes:name></itunes:owner><itunes:author><![CDATA[Angel Franco]]></itunes:author><googleplay:owner><![CDATA[dndnekomon@substack.com]]></googleplay:owner><googleplay:email><![CDATA[dndnekomon@substack.com]]></googleplay:email><googleplay:author><![CDATA[Angel Franco]]></googleplay:author><itunes:block><![CDATA[Yes]]></itunes:block><item><title><![CDATA[The Structure of Wonder]]></title><description><![CDATA[Chapter 1 of my Codex for DnDhomebrewing]]></description><link>https://dndnekomon.substack.com/p/the-structure-of-wonder</link><guid isPermaLink="false">https://dndnekomon.substack.com/p/the-structure-of-wonder</guid><dc:creator><![CDATA[Angel Franco]]></dc:creator><pubDate>Tue, 10 Mar 2026 17:23:24 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!jyXz!,w_256,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F00922311-f3e1-4d1a-aa9d-69352a4b5ebb_4000x4000.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>This chapter is not here to sound pretty.</p><p>It is here because if the philosophy is weak, every later rule becomes just another preference.</p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://dndnekomon.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Thanks for reading! Subscribe for free to receive new posts and support my work.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><p>The point of this Codex is not to tell every Dungeon Master to build exactly the same way. The point is to create a structure strong enough that creativity can grow inside it without collapsing into clutter, contradiction, or shallow design. This book exists because good ideas deserve support. It exists because too many beautiful concepts die under weak scaffolding, bloated prep, mismatched tone, or mechanics that do not actually serve the story they came from.</p><p>This is not a cage. It is not a script. It is not a replacement for instinct.</p><p>It is a spine.</p><p>It is a way of saying that wonder works better when it is held together on purpose.</p><p>A table is a real place. The Dungeon Master is a real person. Players are not theoretical readers. Sessions happen after work, during stress, under time pressure, with mixed experience levels, different attention spans, different tastes, different comfort levels, and different reasons for showing up. Any codex that forgets that may still be clever, but it will not be kind. And if it is not kind to the people actually using it, then it is not finished.</p><p>So this chapter establishes the values that every later chapter has to answer to.</p><h2>Structure Protects Creativity</h2><p>This is the first and most important truth in the whole book.</p><p>Structure does not exist to strangle imagination. It exists so imagination does not have to rebuild the floor every time it enters the room. A creator should be free to make something strange, emotional, intense, playful, culturally specific, mythic, local, tragic, or ridiculous. But that freedom gets stronger, not weaker, when the underlying structure is reliable.</p><p>A codex without structure becomes a pile.<br>A setting without structure becomes mood without memory.<br>A monster without structure becomes a cool idea with no table value.<br>An item without structure becomes decoration pretending to be design.</p><p>This book rejects all of that.</p><p>Structure is what lets one campaign feel ceremonial, another playful, another sorrowful, and another dangerous without all of them reading like disconnected experiments. Structure is what lets a reader learn your style once and then trust your books later. Structure is what lets future material expand without breaking old material. Structure is what lets a Dungeon Master say, &#8220;I know where to find this. I know how this behaves. I know what this is trying to do.&#8221;</p><p>That confidence matters more than cleverness.</p><h2>Myth Before Surface</h2><p>This Codex does not treat mythology, folklore, religion, culture, or identity as aesthetic wallpaper.</p><p>If something is drawn from a people, a place, a ritual tradition, a language family, a national symbol, a regional story, a seasonal law, a folk belief, or a sacred memory, then it should be approached with enough care that it still feels rooted when transformed. Adaptation is allowed. Reinvention is allowed. Hybridization is allowed. But carelessness is not the same thing as creativity, and shallow borrowing is not the same thing as homage.</p><p>That means the design question is never just:<br>&#8220;Would this look cool here?&#8221;</p><p>It is:<br>&#8220;Would this feel like it belongs here?&#8221;<br>&#8220;Would this still honor what it came from?&#8221;<br>&#8220;Am I using the closest meaningful source first?&#8221;<br>&#8220;Am I reaching for a reskin because it fits, or because I was lazy?&#8221;</p><p>That is why cultural-first design belongs in this codex. Not because every project must be rigidly historical, but because identity matters. A creature, location, ritual, guardian, title, relic, or visual motif gains strength when it feels like it came from the soil beneath it instead of being pasted there afterward.</p><h2>Meaning Over Noise</h2><p>Not every strong design is loud.</p><p>A codex can become self-impressed very quickly. It can start confusing density with intelligence, quantity with depth, symbolic obscurity with sophistication, and difficulty with seriousness. This book rejects that impulse too.</p><p>Meaning is stronger than noise.</p><p>A single well-built mechanic tied to tone, myth, and purpose is worth more than a page of disconnected cleverness. A clear escalation track is worth more than five optional sub-systems no one remembers. A memorable item with the right narrative and tactical role is worth more than ten reskinned weapons with fancy names and no reason to exist. A creature with a clear emotional and structural identity is worth more than a stat block covered in random mechanics that do not reinforce anything.</p><p>This is why clarity is not simplification.<br>This is why brevity is not weakness.<br>This is why restraint belongs in a book about wonder.</p><p>The Codex is not trying to flatten the strange. It is trying to make the strange usable.</p><h2>The Dungeon Master Is Human</h2><p>This truth has to sit early in the book, because almost every later section depends on it.</p><p>A Dungeon Master is not a machine that converts lore into session quality. They are not an unpaid actor, unpaid stage manager, unpaid rules archivist, unpaid emotional translator, and unpaid memory engine all at once. They are the person carrying the living weight of the table. If the codex does not actively support that role, then it is not finished.</p><p>This means every later standard has to answer a basic question:</p><p>Does this make the DM&#8217;s job clearer, cleaner, faster, or more meaningful?</p><p>If the answer is no, the rule is probably too indulgent.<br>If the answer is maybe, it probably needs revision.<br>If the answer is yes, it belongs.</p><p>That is why support tools matter.<br>That is why read-aloud standards matter.<br>That is why inclusion boxes matter.<br>That is why milestone guidance matters.<br>That is why cards, handouts, quick references, escalation patterns, and reflection systems matter.</p><p>The book should not demand perfection.<br>It should support imperfect reality.</p><h2>The Player Experience Still Matters</h2><p>This codex is DM-facing in structure, but it is not DM-only in purpose.</p><p>Players should feel:</p><ul><li><p>welcomed into the world</p></li><li><p>capable of understanding what matters</p></li><li><p>challenged without being shut out</p></li><li><p>invited into meaning without being forced to decode everything</p></li><li><p>rewarded for engagement beyond damage numbers</p></li><li><p>able to participate whether the session was tactical, emotional, investigative, social, ritual, or strange</p></li></ul><p>That means this codex protects more than mechanics. It protects the feel of a session. It protects momentum. It protects legibility. It protects the possibility that different kinds of players can all find something worth holding onto.</p><p>Not every player comes for the same thing.<br>A strong codex knows that in advance.</p><h2>Wonder Needs Law</h2><p>This is where the title earns itself.</p><p>Wonder does not survive by being lawless.<br>It survives by being held carefully enough that it can keep breathing.</p><p>Too little structure and the world feels random.<br>Too much structure and the world feels embalmed.</p><p>The sweet spot is not chaos.<br>The sweet spot is not bureaucracy.<br>The sweet spot is living architecture.</p><p>That is what this codex is trying to be.</p><p>Something sturdy enough to carry:</p><ul><li><p>myth</p></li><li><p>monsters</p></li><li><p>items</p></li><li><p>pacing</p></li><li><p>handouts</p></li><li><p>emotional stakes</p></li><li><p>mechanical challenge</p></li><li><p>cultural care</p></li><li><p>beginner support</p></li><li><p>advanced worldbuilding</p></li><li><p>and future expansion</p></li></ul><p>without losing its shape.</p><h2>What This Chapter Governs</h2><p>Everything that comes later has to remain answerable to this chapter.</p><p>If a future rule:</p><ul><li><p>weakens clarity</p></li><li><p>flattens culture</p></li><li><p>rewards lazy reskinning</p></li><li><p>confuses wonder with clutter</p></li><li><p>burdens the DM without helping the table</p></li><li><p>or adds complexity without adding meaning</p></li></ul><p>then it does not belong in the spine.</p><p>It might still belong in an appendix.<br>It might still belong in a specific project.<br>It might still belong as a rough idea.</p><p>But it does not belong in the governing law of the codex.</p><p>That distinction matters.</p><h2>Closing Statement</h2><p>This chapter does not exist to tell anyone how to feel.</p><p>It exists to make the rest of the book honest.</p><p>If later chapters are the tools, the standards, the formatting, the roles, the manifestations, the escalation systems, the handouts, the item laws, the pacing structures, and the support architecture, then this chapter is the reason they are here at all.</p><p>This Codex exists because wonder deserves support.<br>Because creators need structure.<br>Because Dungeon Masters need tools.<br>Because players deserve more than grind.<br>Because myth deserves care.<br>Because balance deserves thought.<br>Because names, symbols, consequences, gifts, pressure, pacing, and presence all matter.</p><p>And because building well should not require rebuilding the philosophy every single time.</p><p>That is what this chapter is for.</p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://dndnekomon.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Thanks for reading! Subscribe for free to receive new posts and support my work.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div>]]></content:encoded></item><item><title><![CDATA[Why I’m Building the Shamrock Codex]]></title><description><![CDATA[There are plenty of ways to make a homebrew monster.]]></description><link>https://dndnekomon.substack.com/p/why-im-building-the-shamrock-codex</link><guid isPermaLink="false">https://dndnekomon.substack.com/p/why-im-building-the-shamrock-codex</guid><dc:creator><![CDATA[Angel Franco]]></dc:creator><pubDate>Sun, 08 Mar 2026 05:09:03 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!jyXz!,w_256,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F00922311-f3e1-4d1a-aa9d-69352a4b5ebb_4000x4000.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>You can take an existing stat block, change the name, swap one damage type, and call it a day. You can write something dramatic and overpowered just because it sounds cool. You can build a creature that looks exciting on paper but turns into a dull, repetitive slugfest once it actually hits the table.</p><p>That is not what I want to make.</p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://dndnekomon.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Thanks for reading! Subscribe for free to receive new posts and support my work.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><p>The <strong>Shamrock Codex</strong> began with a simple belief: creatures rooted in folklore should feel like they came from folklore. If I tell my players they are facing a <strong>P&#250;ca</strong>, a <strong>Fear Gorta</strong>, a <strong>Sluagh</strong>, or a threshold-haunting fey spirit, I do not want that to mean &#8220;a familiar monster wearing a new costume.&#8221; I want that creature to carry the mood, behavior, symbolism, and trouble that made it worth naming in the first place.</p><p>That does not mean I am trying to write an academic reference book. I am not. I love mythology, folklore, superstition, and cultural memory, but this project is still meant to be played. My goal is to bring Irish-Celtic and Gaelic-inspired beings to life in a way that feels respectful, flavorful, and mechanically satisfying without becoming so dense that it stops being fun.</p><p>For me, good monster design is not just about challenge rating math. It is about <strong>experience design</strong>. I want creatures that create scenes players remember. I want them to say, &#8220;That thing was a problem,&#8221; not because it had bloated damage numbers, but because it changed the shape of the encounter. It made movement harder. It punished arrogance. It twisted luck. It turned the environment against the party. It created tension, fear, silence, or misdirection. It forced the group to adapt.</p><p>There are already enough monsters whose entire identity is &#8220;walk forward and attack twice.&#8221; The kind of creatures I care about need more than damage output. They need personality in the mechanics. They need encounters that feel alive.</p><p>That is one of the reasons the Shamrock Codex leans so heavily into omen-play, threshold rules, restraint, fear, fate, silence, movement disruption, and consequences that ripple beyond a single attack roll. A <strong>Badb&#8217;s Blackwings</strong> encounter should feel different from a <strong>Drunkard Gremlin</strong> encounter. A <strong>Far Darrig</strong> should frustrate and needle in a different way than a <strong>Fear Gorta</strong>. A <strong>Sluagh</strong> should feel like dread gathering, not just another undead flier.</p><p>I also care deeply about balance in a broader sense. I think too much homebrew stops at &#8220;the numbers look fine.&#8221; But real balance means asking harder questions. What happens when the party is overloaded with melee? What if they are ranged-heavy? What if there is a min-maxer at the table? What if the group is built around one gimmick? I want monsters that are fun and memorable across those realities, not only in an idealized vacuum.</p><p>And finally, I care about craft. That includes the writing, the consistency of the format, the structure of the stat blocks, and the way the whole codex reads as a connected body of work instead of a pile of disconnected ideas. I want the book to feel like it knows what it is doing. I want the tone, the mechanics, and the mythology to pull in the same direction.</p><p>The Shamrock Codex is, in many ways, a love letter. To Irish folklore. To Gaelic flavor. To strange borderlands, old rules, and stories that still have teeth. But it is also a design statement. I believe monsters can be flavorful without being messy, balanced without being bland, and mythic without becoming unusable.</p><p>That is the kind of work I want to put into the world.</p><p>If you want, I can turn these into a <strong>punchier Reddit version</strong> and a <strong>more polished Substack-publication version</strong> next.</p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://dndnekomon.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Thanks for reading! Subscribe for free to receive new posts and support my work.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div>]]></content:encoded></item><item><title><![CDATA[RPG Dice Games LLC]]></title><description><![CDATA[A DnDNekomon Company]]></description><link>https://dndnekomon.substack.com/p/rpg-dice-games-llc</link><guid isPermaLink="false">https://dndnekomon.substack.com/p/rpg-dice-games-llc</guid><dc:creator><![CDATA[Angel Franco]]></dc:creator><pubDate>Tue, 19 Aug 2025 20:42:33 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!9BzZ!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F06ad1e6d-ba02-4f8b-be18-a1f908a5c4bc_4000x4000.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p></p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://dndnekomon.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://dndnekomon.substack.com/subscribe?"><span>Subscribe now</span></a></p><h2>Tabletop role-playing games (TTRPG)</h2><p>are designed for a certain group size. Which can be overwhelming for new players and Game Masters. Finding an appropriate size that aligns with players&#8217; expectations and playstyles is another of the many challenges.  The character sheet can appear intimidating, and the extensive library of rules and modules can be too much. </p><p>For those unfamiliar with the game mechanics, understanding how to play can be daunting. Combat can become slow, particularly at higher levels, which may diminish the enjoyment of the game. Although recent versions of Dungeons &amp; Dragons have simplified and streamlined rules, some experienced players feel that this has reduced the immersion in their characters&#8217; adventures. Additionally, some veteran groups find many campaigns feel repetitive, mundane, or tedious. There is still a lot of redeeming qualities for games like Dungeons and Dragons.</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!9BzZ!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F06ad1e6d-ba02-4f8b-be18-a1f908a5c4bc_4000x4000.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!9BzZ!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F06ad1e6d-ba02-4f8b-be18-a1f908a5c4bc_4000x4000.png 424w, https://substackcdn.com/image/fetch/$s_!9BzZ!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F06ad1e6d-ba02-4f8b-be18-a1f908a5c4bc_4000x4000.png 848w, https://substackcdn.com/image/fetch/$s_!9BzZ!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F06ad1e6d-ba02-4f8b-be18-a1f908a5c4bc_4000x4000.png 1272w, https://substackcdn.com/image/fetch/$s_!9BzZ!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F06ad1e6d-ba02-4f8b-be18-a1f908a5c4bc_4000x4000.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!9BzZ!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F06ad1e6d-ba02-4f8b-be18-a1f908a5c4bc_4000x4000.png" width="328" height="328" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/06ad1e6d-ba02-4f8b-be18-a1f908a5c4bc_4000x4000.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:1456,&quot;width&quot;:1456,&quot;resizeWidth&quot;:328,&quot;bytes&quot;:990366,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:&quot;https://dndnekomon.substack.com/i/171402946?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F06ad1e6d-ba02-4f8b-be18-a1f908a5c4bc_4000x4000.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!9BzZ!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F06ad1e6d-ba02-4f8b-be18-a1f908a5c4bc_4000x4000.png 424w, https://substackcdn.com/image/fetch/$s_!9BzZ!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F06ad1e6d-ba02-4f8b-be18-a1f908a5c4bc_4000x4000.png 848w, https://substackcdn.com/image/fetch/$s_!9BzZ!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F06ad1e6d-ba02-4f8b-be18-a1f908a5c4bc_4000x4000.png 1272w, https://substackcdn.com/image/fetch/$s_!9BzZ!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F06ad1e6d-ba02-4f8b-be18-a1f908a5c4bc_4000x4000.png 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><h3></h3><h3>Gaming groups</h3><p> that play regularly have formed lasting friendships and support networks. These games can help participants become more comfortable with social interactions in a low-stakes environment. TTRPGs provide immersive storytelling experiences with rich emotional development.</p><h3>From an Educational Perspective,</h3><p> TTRPGs offer numerous benefits. They can enhance skills such as mathematics, reading comprehension, logical reasoning, and decision-making. Many campaigns incorporate themes from history, ethics, and teamwork, offering real-world learning opportunities.</p><h3>DnDNekomon and Friends!</h3><p>was founded out of a passion for the hobby, with the goal of creating content that is both entertaining and beneficial socially and educationally. Our focus is on mythological and historical themes to enrich the gaming experience. While including special holidays, and events into the mix.</p><p>Readers love clarity. Be clear when you explain what they should expect: how often will you be posting? Can they expect certain posts on specific days? What will the free subscribers get? What does a paid subscription buy them? (You can list these benefits in bullets.) </p><h3>Immersive Towns</h3><p>Needs to be more than just a simple quest hub, offering engaging distractions that influence the main storyline. Our suggestions include colorful townspeople and innovative items that are practical and affordable&#8212;some not found in standard rulebooks. For instance, we are incorporating a thematic fortune-teller to allow game masters to deliver meta-information playfully without breaking immersion.</p><h3>Dynamic Quests</h3><p>featuring movable monsters and adaptable object locations to keep gameplay fresh and engaging. Sometimes the greatest challenge is creativity itself. Other times, players may need to decide whether to confront enemies directly or use their environment strategically to prevent worse outcomes.</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!pGxq!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F01e75b94-ef84-4780-84f7-64bbbba874c7_4000x4000.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!pGxq!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F01e75b94-ef84-4780-84f7-64bbbba874c7_4000x4000.png 424w, https://substackcdn.com/image/fetch/$s_!pGxq!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F01e75b94-ef84-4780-84f7-64bbbba874c7_4000x4000.png 848w, https://substackcdn.com/image/fetch/$s_!pGxq!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F01e75b94-ef84-4780-84f7-64bbbba874c7_4000x4000.png 1272w, https://substackcdn.com/image/fetch/$s_!pGxq!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F01e75b94-ef84-4780-84f7-64bbbba874c7_4000x4000.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!pGxq!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F01e75b94-ef84-4780-84f7-64bbbba874c7_4000x4000.png" width="1456" height="1456" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/01e75b94-ef84-4780-84f7-64bbbba874c7_4000x4000.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:1456,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:1485053,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:true,&quot;topImage&quot;:false,&quot;internalRedirect&quot;:&quot;https://dndnekomon.substack.com/i/171402946?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F01e75b94-ef84-4780-84f7-64bbbba874c7_4000x4000.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!pGxq!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F01e75b94-ef84-4780-84f7-64bbbba874c7_4000x4000.png 424w, https://substackcdn.com/image/fetch/$s_!pGxq!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F01e75b94-ef84-4780-84f7-64bbbba874c7_4000x4000.png 848w, https://substackcdn.com/image/fetch/$s_!pGxq!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F01e75b94-ef84-4780-84f7-64bbbba874c7_4000x4000.png 1272w, https://substackcdn.com/image/fetch/$s_!pGxq!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F01e75b94-ef84-4780-84f7-64bbbba874c7_4000x4000.png 1456w" sizes="100vw" loading="lazy"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p></p><h3>Younger School Age players</h3><p>we are developing choose-your-own-adventure books and coloring books that introduce solo combat, skill checks, and saves in a fun and accessible manner. Simplified character and monster sheets will facilitate easier gameplay for children.<br><br>We even currently have a kickstarter campaign to help fund our coloring book idea.</p><div class="native-video-embed" data-component-name="VideoPlaceholder" data-attrs="{&quot;mediaUploadId&quot;:&quot;ad44832b-6143-45fa-81a2-d4a835c12bf7&quot;,&quot;duration&quot;:null}"></div><p></p><p><em>                                                     <strong>   <a href="http://LinkTr.ee/DnDNekomon">DnDNekomon's Link Tree</a></strong></em></p><p>Every adventure we develop is designed to complement and enhance the overall experience&#8212;all while introducing innovative items and gameplay elements without making the game overly complex or cumbersome. We are starting with the DnD 5e compatibility. But wish to make the game playable in other mechanics, and other languages.</p><p class="button-wrapper" data-attrs="{&quot;url&quot;:&quot;https://dndnekomon.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe now&quot;,&quot;action&quot;:null,&quot;class&quot;:null}" data-component-name="ButtonCreateButton"><a class="button primary" href="https://dndnekomon.substack.com/subscribe?"><span>Subscribe now</span></a></p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://dndnekomon.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Thanks for reading Angel Franco! Subscribe for free to receive new posts and support my work.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><p></p>]]></content:encoded></item></channel></rss>